•  vampire   -- To create, a mortal is bitten by a vampire, drained close to death, then drinks the vampire's blood.   If bitten, then abandoned, they must drink blood to make the change (will not be as powerful a vampire) or if they don't drink blood before the next full moon, they can be free of the vampire's curse and/or face madness.   Must drink blood to survive.   They are not dead.

•  in-born   -- a vampire born of a female mortal and male vampire.   Doesn't crave blood until transformation in early twenties.   Migraines clue to blood hunger.   Female vampires don't give birth.

•  blood child   -- a vampire created by another vampire.

•  tribe   -- vampire clan.   Usually created by one or two leaders.   They are bloodthirsty, powerful and have a gang mentality.   Mostly found in America.   Vampires can be recruited into a tribe, but are usually created to increase strength of tribe members.   Their greatest enemy is the witch, yet the tribes have not yet organized to stalk and kill them.   They persue solo vampires to join tribes.   Tribes include: Kila (Nikolaus Drake's tribe), Veles (rumored dead vampires), Zmaj, Nava (older, unbaptized)

•  the Protection -- a great spell performed by witches to end the war between vampires and witches and enslavement.   The Protection makes their blood poisonous to vampires, at the sacrifice of the witches' immortality.

•  donor/victim   --   experience an orgasmic form of the swoon when bitten.   Will forget the experience if the vampire enthralls them.   Teeth marks will close up thanks to vampire's saliva, yet a bruise will remain.   Will only become a vampire if the vampire did not enthrall them, and they drink blood before next full moon.

•  thrall   -- a vampire can persuade a victim to forget the bite/attack.   Can be used to enthrall an entire room, but is difficult and the vampire must be focused.

•  reverie -- vampire can seduce and calm by matching the pace of their victim's heartbeats with their own.

•  swoon   -- the orgasmic results of drinking warm, human blood.   The vampire is momentarily out of sorts as the blood rushes through their system, and is vulnerable to attack at this moment.

•  adrenaline -- achieved by flashing fangs before biting; anything to produce fear.   A very addictive vampire drug.

•  the dark   -- all vampires, excluding those few who have gained witch magic.

•  the light -- witches who do not practice demon magic and generally practice earth magic

•  bewitched -- vampire who has achieved witch magic through the enslavement of a witch (and drinking the witch's blood).   Only a half dozen remaining ancients achieved it before the Protection.

•  the shimmer   -- vibrations vampires feel when they touch one another.   The only way for one vampire to tell another vampire without seeing fangs or in the act of drinking blood.

•  the Sight -- a rare power that enables the non-vampire viewer to see a vampire's red, ashy aura.

•  danse macabre   -- after a vampire kills a victim, the nightmares of that victim die slowly in the vampire.   Can take days and involve visions and actual experience of the nightmare.   Will bring eventual madness if too many kills are made.

•  immortality   -- vampires lives are extended hundreds of years.   They gain power and length by creating new blood children.   They will not live forever.   Witches lost immortality following the Protection, and can only renew it with vampire blood.

•  phoenix   -- vampire survivor of a witch's blood attack, or resurrected from ash.   Rumored indestructible.

•  source   -- what witches call the unfortunate vampire used for their immortality ritual.   Vampires refer to them as 'ash'.

•  longtooth -- witches' derogatory term for a vampire.

•  supplicant -- a witch enslaved by a vampire.   Very rarely is the witch in love with the vampire.   Usually ends in the vampire's accidental death, but more often, the witch is drained of her magic and immortality.

•  blood sex magic -- strength and magic are gained by the vampire when he/she has sex with and/or drinks blood from a witch.   (Only a vampire with immunity to witches' blood can do this, such as a phoenix.)

•  slayer   -- mortal vampire slayer

•  death cocktail   -- witch's blood

•  flight   -- witches who have mastered air magic can fly.   Only bewitched vampires can fly (if their witch supplicant is an air master).

•  Vampire attributes -- increased night vision

•  enhanced senses

•  heals rapidly (saliva is healing agent)

•  blood sustains life; soulless blood gives no sustenance

•  has the strength of ten men

•  Vampire challenges   -- propensity to count and order things

•  must be invited to enter a home but they can enter public places freely

•  crosses and holy water only burn and eventually kill if vampire once believed and was baptized (fewer vampires over two centuries old were baptized, so the elders are quite fearsome of the holy)

•  sunlight slowly burns and makes them tired, can withstand a few minutes in the shade, must protect their eyes.

•  the smell of garlic is repulsive

•  wild roses have no effect unless planted by a witch

•  wooden stakes will kill if heart bursts

•  if touched by madness during transformation, can never be completely free of it

•  witch's blood is poison